ESCAPE ROOM PEDAGOGY
«
Prev
Next
»
"Escape Rooms" are a form of
classroom pedagogy
clues
entertainment
hints
locks
mechanism
puzzles
reflective process
releases
several modifications
solve
that debuted in the 2010s that can be used, with some careful modifications, as a
classroom pedagogy
clues
entertainment
hints
locks
mechanism
puzzles
reflective process
releases
several modifications
solve
.
In the usual escape room, several people are "locked" in a room pre-set with several overlapping
classroom pedagogy
clues
entertainment
hints
locks
mechanism
puzzles
reflective process
releases
several modifications
solve
. Using
classroom pedagogy
clues
entertainment
hints
locks
mechanism
puzzles
reflective process
releases
several modifications
solve
they uncover around the room and their wits, the participants methodically
classroom pedagogy
clues
entertainment
hints
locks
mechanism
puzzles
reflective process
releases
several modifications
solve
each puzzle, often by opening various types of
classroom pedagogy
clues
entertainment
hints
locks
mechanism
puzzles
reflective process
releases
several modifications
solve
that contain further clues in succession, until the final lock
classroom pedagogy
clues
entertainment
hints
locks
mechanism
puzzles
reflective process
releases
several modifications
solve
them from the room. They are battling a clock (usually 60 minutes), but can ask for
classroom pedagogy
clues
entertainment
hints
locks
mechanism
puzzles
reflective process
releases
several modifications
solve
from a game host watching the action via video.
Since the entertainment versions of escape rooms use dedicated spaces (not to mention highly themed environments) and have much smaller numbers of participants than a typical classroom,
classroom pedagogy
clues
entertainment
hints
locks
mechanism
puzzles
reflective process
releases
several modifications
solve
must be undertaken to use escape rooms as a classroom pedagogy.
Most often, the emphasis of the educational escape room is not on the learning within the allotted time of the game itself, but rather in the
classroom pedagogy
clues
entertainment
hints
locks
mechanism
puzzles
reflective process
releases
several modifications
solve
within the debrief period. The game itself merely provided the
classroom pedagogy
clues
entertainment
hints
locks
mechanism
puzzles
reflective process
releases
several modifications
solve
for which to create a rich reflective process.
Check
OK